Module nari.types.event.ability
Class that represents ability usages
Expand source code
"""Class that represents ability usages"""
from nari.types import Timestamp
from nari.types.event import Event
from nari.types.actor import Actor
from nari.types.ability import Ability as AbilityObj
from nari.types.actioneffect import ActionEffect
class Ability(Event): # pylint: disable=too-few-public-methods
"""A single target ability"""
def __init__(self, *,
timestamp: Timestamp,
action_effects: list[ActionEffect],
source_actor: Actor,
target_actor: Actor,
ability: AbilityObj,
sequence_id: int,
):
super().__init__(timestamp)
self.source_actor = source_actor
self.target_actor = target_actor
self.action_effects = action_effects
self.ability = ability
self.sequence_id = sequence_id
def __repr__(self):
return '<Ability>'
class AoeAbility(Event): # pylint: disable=too-few-public-methods
"""An ability that hits multiple actors"""
def __init__(self, *,
timestamp: Timestamp,
action_effects: list[ActionEffect],
source_actor: Actor,
target_actor: Actor,
ability: AbilityObj,
sequence_id: int,
):
super().__init__(timestamp)
self.source_actor = source_actor
self.target_actor = target_actor
self.action_effects = action_effects
self.ability = ability
self.sequence_id = sequence_id
def __repr__(self):
return '<AoEAbility>'
Classes
class Ability (*, timestamp: int, action_effects: list[ActionEffect], source_actor: Actor, target_actor: Actor, ability: Ability, sequence_id: int)
-
A single target ability
Expand source code
class Ability(Event): # pylint: disable=too-few-public-methods """A single target ability""" def __init__(self, *, timestamp: Timestamp, action_effects: list[ActionEffect], source_actor: Actor, target_actor: Actor, ability: AbilityObj, sequence_id: int, ): super().__init__(timestamp) self.source_actor = source_actor self.target_actor = target_actor self.action_effects = action_effects self.ability = ability self.sequence_id = sequence_id def __repr__(self): return '<Ability>'
Ancestors
class AoeAbility (*, timestamp: int, action_effects: list[ActionEffect], source_actor: Actor, target_actor: Actor, ability: Ability, sequence_id: int)
-
An ability that hits multiple actors
Expand source code
class AoeAbility(Event): # pylint: disable=too-few-public-methods """An ability that hits multiple actors""" def __init__(self, *, timestamp: Timestamp, action_effects: list[ActionEffect], source_actor: Actor, target_actor: Actor, ability: AbilityObj, sequence_id: int, ): super().__init__(timestamp) self.source_actor = source_actor self.target_actor = target_actor self.action_effects = action_effects self.ability = ability self.sequence_id = sequence_id def __repr__(self): return '<AoEAbility>'
Ancestors